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@  BorisOAnimal : (26 April 2018 - 02:27 AM) #EuCansei #pt2
@  nQ.Lejionator : (26 April 2018 - 01:21 AM) Dá até pra escutar o barulho dos grilos por aqui... cadê a galera?? :o
@  nQ.Lejionator : (08 April 2018 - 09:31 PM) E o meu Palmeiras se ferrou mais uma vez...
@  nQ.Lejionator : (08 April 2018 - 09:25 PM) Elementar, meu caro Sangue... hehhe!! :P
@  Sangue : (08 April 2018 - 12:44 AM) Achei que vc fosse o Campaum disfarçado...
@  BorisOAnimal : (08 April 2018 - 12:13 AM) Eu mudei o nick?
@  Sangue : (07 April 2018 - 08:48 PM) Foi por isso que vc mudou de nick?
@  BorisOAnimal : (07 April 2018 - 02:38 PM) Sei que ele tinha treta com o Campaum...
@  nQ.Lejionator : (05 April 2018 - 01:51 AM) CUIDADO... GunDog tá perambulando pelos servers de Q1 TD2. Talvez ele esteja caçando por alguém.
@  nQ.Lejionator : (20 March 2018 - 12:40 PM) Voltarei em modo FULLTIME daqui 2 semanas no máximo... ;)
@  nQ.Lejionator : (20 March 2018 - 12:39 PM) Não se canse, bicho! Faça como o Jailson Mendes. Tome um suquinho de laranja pra relaxar...hehehe.
@  nQ.Lejionator : (20 March 2018 - 12:39 PM) TEM GENTEEEE!!!!! xD
@  BorisOAnimal : (19 March 2018 - 12:26 AM) #EuCansei
@  Sangue : (18 March 2018 - 03:41 PM) TOC! TOC! Tem alguém aí?
@  nQ.Lejionator : (24 February 2018 - 09:22 AM) uhauhuauhah, mandou a real! Essa comunidade de q2 já é por sí só, uma piada pronta! :D
@  Sangue : (24 February 2018 - 12:34 AM) Hum, quase me esqueci, tem que usar obrigatoriamente o q2pro.
@  Sangue : (24 February 2018 - 12:33 AM) TEM que ser assim: PING: no máximo -20, ping 0 já é um absurdo e +10 ridículo. MAPAS: Não tem que inventar nada, é só q2dm1 e pronto! VOTO: Tem que ter o kick para colocar para fora quem não é da patota... E por aí vai.
@  Sangue : (24 February 2018 - 12:30 AM) Q2TDM não é fogo de palha, os admins é que são burros e não sabem abrir server direito.
@  nQ.Lejionator : (23 February 2018 - 08:48 PM) Tô combinando com uns gatos pingados ae pra voltar a jogar nos fds. Vamos ver... :/
@  BorisOAnimal : (23 February 2018 - 02:45 PM) Q2-TDM = FOGO DE PALHA. Q2 no Brasil = ACTION. #fim
@  BorisOAnimal : (23 February 2018 - 01:38 AM) Cara... jogabilidade desse QCDE é maravilha...
@  nQ.Lejionator : (21 February 2018 - 10:18 AM) Rapaiz, a nova versão do Brutal Doom(v2.1) é o BICHO!
@  nQ.Lejionator : (20 February 2018 - 02:54 PM) Baixei o QCDE pra Zandronum. É um mod de tirar o fôlego, muito bom! :o
@  nQ.Lejionator : (18 February 2018 - 02:32 AM) Também não fui eu. Alguém andou massacrando lá...
@  Sangue : (17 February 2018 - 05:04 PM) Veja o qconsole.log
@  Sangue : (17 February 2018 - 05:04 PM) Não fui eu, dormi cedo e acordei tarde.
@  BorisOAnimal : (17 February 2018 - 01:55 PM) Acabo de ver corpos espalhados pelo Q2-TDM... significa que alguém andou atropelando lá...
@  nQ.Lejionator : (16 February 2018 - 06:17 AM) Tá bombando...
@  BorisOAnimal : (15 February 2018 - 01:36 PM) WELCOME TO Sigma07 Newest Member!!!
@  nQ.Lejionator : (14 February 2018 - 12:12 AM) Descobrí meu equívoco sobre o maplist do meu server de OpenTDM!! :P
@  BorisOAnimal : (13 February 2018 - 11:08 PM) WELCOME TO Mihawk Newest Member!!!
@  nQ.Lejionator : (13 February 2018 - 01:48 AM) Criei um tópico sobre meu problema com o server de OpenTDM não trocar de mapa...
@  nQ.Lejionator : (12 February 2018 - 05:31 PM) Não vai ter "CARNA-QUAKE" este ano?? :P
@  nQ.Lejionator : (05 February 2018 - 05:35 AM) Pois eu o fiz!! Agora vc precisa ir lá, fazer o cadastro(facílimo) e clamar o server! Veja as instruções e bora! :)
@  BorisOAnimal : (04 February 2018 - 06:56 PM) Ótima iniciativa. Mas você tem que publicar o DNS e não o IP. Pois o IP sempre muda.
@  nQ.Lejionator : (04 February 2018 - 06:54 PM) https://www.gametrac.../search/q2/BR/?
@  nQ.Lejionator : (04 February 2018 - 06:53 PM) https://www.gametrac.../search/qw/BR/?
@  nQ.Lejionator : (04 February 2018 - 06:53 PM) Eu adicionei alguns servers BR do forum netquake, de Q2, Q2 e Q4, lá no GameTracker. É preciso q o admim do server "claim" por eles, pra q habilite estatísticas de todos os players q joguem neles!!
@  BorisOAnimal : (04 February 2018 - 01:03 AM) Welcome to soultaker Newest Member!
@  nQ.Lejionator : (02 February 2018 - 08:28 PM) Graças a Deus voltarei a jogar amanhã!! Ufa... :)

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Atualizações Quake Champions [ Tópico Oficial ]

quake champions updates atualização

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#1 nQ.Lejionator

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Posted 31 May 2017 - 08:36 PM

Quake Champions - Updates

Postarei aqui todos os updates, pequenos ou normais, pra não ficar criando vários tópicos sobre a msm coisa...

 

Patch Notes - 26/Maio/2017

 

Sacrifice:

- Match limit agora é “Best of 3 Rounds”(melhor de 3 Rounds)
- Obelisk capturing time limit foi ajustado pra 2 minutos
- Score limit per round é agora setado em 1 point
- Contested time quando em 99% foi aumentado pra 3 segundos
- Consertado classificação de jogadores no end-game do Sacrifice scoreboard. Ranks dos jogadores agora são classificados apropriadamente por XP, ao invés de mortes.
- Consertado eventos de post-match scoring . 1st, 2nd, e 3rd place win. Match complete XP gain agora funciona corretamente
 
In-game:
- Additional logs added to investigate incorrect spawn points
- Fixed an issue in the Duel spawn code that would result in a player respawning too closely to their killer.
- Fixed a server crash that could occur when Scalebearer (while in active ability) was telefraged by Ranger’s orb
- Fixed an issue where Gauntlets produced excessive damage
- Made improvements to address a delay found when firing the Rocket Launcher
 
UI:
- Server IP has been removed from the beta watermark
- Fixed Nyx leg animation in the presentation screen
- Fixed issues with incorrect visualizations of weapons in PiPs
- Ready state timer has been reduced to 5 seconds
 
Tech:
- Fixed issue where a white display appeared when launching the game

 

Sound:
- Added additional sound effects
- Fixed Obelisk explosion sound
 
Known Issues:
- In Battle Report sorting does not sort by XP
- Final medals are missing from battle report. 1st, 2nd, 3rd place
 
 

I AM THE DESTROYER! :angry:


#2 nQ.Lejionator

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Posted 05 August 2017 - 09:36 PM

Atualizações notáveis do mês de junho/2017, logo após os eventos da E3, onde houve até um torneio de QC com o lançamento oficial do campeão BJ Blazkowicz e da nova arma explosiva Tri-Bolt.

 

Links:

New Game Update on 6/22(Bethesda Forums) > https://bethesda.net...pdate-on-6-22/2

- Patch Notes for 6/27 Update(Bethesda Forums) > https://bethesda.net...r-6-27-update/2

- Patch Notes for 6/28(Bethesda Forums) > https://bethesda.net...-notes-for-6-28


I AM THE DESTROYER! :angry:


#3 nQ.Lejionator

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Posted 05 August 2017 - 09:36 PM

4a6a8d8f-f7b8-44a9-ab4c-e13391611733.jpg

 

Um grande update foi realizado no QC, e isto mudou muitas coisas drásticas no jogo. Segundo as palavras na postagem oficial do forum da Bethesda..

 

JLeavey(Gerente da comunidade): "Na quinta-feira, 3 de agosto, às 9h da manhã, estaremos em manutenção para implementar um novo patch, que incluirá várias correções e ajustes muito solicitados para o Quake Champions. Durante o período de manutenção, precisaremos redefinir alguns dados do jogador em preparação para uma nova atualização.

 

O conteúdo do jogador que SERÁ reiniciado inclui:

- User States (Armaduras, Armas, nexos, Shaders, Moeda)

- Challenges

 

Conteúdo que NÃO será reiniciado inclui:

- Champions

- Amigos

- Classificação de habilidade(skill rating)

- Nicknames

 

Queríamos de ter certeza que recebemos essas informações o mais rápido possível. Sabemos que a perda de progressão durante o teste beta não é desejável e agradecemos sua compreensão."
 
Mudanças principais
Além de algumas correções básicas de bugs com BJ Blazkowicz, Clucth e Anarki, as principais mudanças com campeões foram:
 
Clucth: Ele se tornou um campeão muito escolhido por todo mundo, apesar de ser um "tank", ou seja, grande, cheio de stack, e lento. Aliado a suas grandes vantagens, era praticamente injusto uma batalha dele contra qualquer outro campeão menor. Então houve a necessidade de reequilibrá-lo melhor em relação aos outros campeões.
- A habilidade passiva "Advanced Shielding"(redução de 20% dos danos recebidos caso o jogador ficasse imóvel ou apenas andasse sem correr) foi removida. Isto realmente era uma apelação injustificável, visto que ele é um tank. Esta habilidade praticamente anulava a desvantagem de um campeão ser um tank. Ou era isso, ou limitar sua enorme velocidade por causa dos "dodges a lá UT".
- O cooldown da habilidade ativa foi configurado pra 40 segundos ,ao invés de 30s. A comunidade reclamou muito pra que esta mudança fosse feita, pois Clutch tem uma habilidade muito OP pra ter um cooldown tão curto.
- O stats de saúde e armadura foram revisadas: Health de 150/150 pra 100/100, e armadura inicial de 50/100 pra 100/150. Ou seja, a capacidade de heatlh dele diminuiu e o de armaduras aumentou. A comunidade também chorou muito pra esta mudança ocorrer, pois era muito injusto um campeão estilo tank ter limite de health de 150, visto que no jogo bolhas de vida são itens abundantes e fáceis de reabastecer. E como armaduras são mais escassas, era mais coerente que este aspecto do stack do Clutch tivesse mais capacidade.
 
Slash: A comunidade crê que ela é bem mais útil em partidas de teamplay do que em duelos, por causa da sua habilidade principal. Mas ela é uma campeão de stack mediano, e ainda é estrategicamente usada em duelos por peritos com ela.
- A armadura inicial dela aumentou em 25 pontos. Agora a Slash voltou a se tornar uma campeã mais útil, pois ficou mais "robusta", caso tenha sua capacidade de armaduras cheia(100hp/75a).
 
Ranger: Sua habilidade ativa(Dire Orb) dele mudou seu efeito visual. Ficou bem mais bonito, do que o antigo estilo simples.
 
Mas mesmo com o reequilíbrio destes campeões(Clutch e Slash), principalmente o famigerado Clutch, isto ferrou com a estratégia de vários jogadores profissionais que irão competir no 1º torneio mundial de QC lá no QuakeCon 2017, pois o torneio é neste mês e há pouquíssimo tempo pra elaboração de novas estratégias drásticas.
 
Outros melhoramentos e correções como as Shards não surgindo quando alguém morria de Gauntlet, vários vazamentos de memória, jogadores mortos emperrados num lugar e invencíveis, skulls do Sacrifice emperrados na parede no gametype Sacrifice, compensação de lag em collision boxes, etc. 
 
Pois é, ainda há muito trabalho duro para os caras da iD Software arrumar tudo certinho este jogo(principalmente os "registros de acerto", se realmente o hitbox está bem posicionado em relação a imagem do modelo...), que tem tudo pra se tornar um belo jogo após todas as correções necessárias. :)

 

 

Links:

- CBT 13 Now Live Partial Data Reset & Patch Notes(Bethesda Forums) > https://bethesda.net...set-patch-notes

- QC Update: CBT 13 Patch Notes(ESReality) > http://www.esreality...13-patch-notes/


I AM THE DESTROYER! :angry:


#4 nQ.Lejionator

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Posted 03 September 2017 - 07:46 AM

327635be-9016-4c50-ad6c-94f65361508b.jpg

 

Um pequeno update após o early access oficial. Notas:

 

- Steam: corrigiu um problema com uma conta já vinculada a outro jogo de Bethesda.
- Steam: Permitido símbolos especiais no campo de senha.
- Removido o spam dos logs.
- Terminado os Bônus XP
- Terminou QuakeCon Lightning Gun Promotion - Se você o recebeu durante QuakeCon, ainda é seu para sempre!
- Corrigido: Errado lootbox highlight para armor shaders raros para BJ Blazkowicz e DOOM Slayer
- Corrigido: Errada legendary Machinegun drop.

I AM THE DESTROYER! :angry:


#5 nQ.Lejionator

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Posted 19 November 2017 - 12:18 AM

Patch Notes - 12/Set/2017

 

tokyopunchout:
 
"Ei todo mundo, Acabamos de implementar uma atualização menor para o Quake Champions e resolvemos os seguintes problemas:
- Melhorias feitas para mitigar os jogadores ficando presos em revanche se a maioria dos participantes declinou
- Correção: O Thak Rune Challenge do DOOM Slayer agora pode ser concluído
- Correção: Crash do podium que raramente ocorreria
- Removido: Lore scrolls drop in Duel
 
Obrigado!"

I AM THE DESTROYER! :angry:


#6 nQ.Lejionator

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Posted 19 November 2017 - 12:28 AM

a7ba9060-8cb7-400d-bd1b-6b3969e2be3b.png
 
Patch Notes - 05/Out/2017
 
Hey everybody,
 
We've now finished deploying a major update for Quake Champions and resolved the following issues: 
 
Game Balance
 
Small Health and Light Armor now grant a consistent value of +25 HP/AP respectively
Improved issues with predictive spawns in Duels
Game Options
 
Added Auto Weapon Swap option in Game Settings. Players may now automatically switch to a weapon upon pick-up.
Projectile Updates & Fixes
 
Numerous issues resulting in Rocket Launcher miss hits resolved
Addressed issues when Rocket Launcher might have miss hits after player used active ability
Resolved desync for the projectile that was shot in midair right before players death
Rocket Launcher client-side hit prediction and server-side validation have been improved
Deterministic shot simulation for rockets implemented
Fixed issue where Rocket Launcher projectiles could fly sideways, such that the projectile would be sidewise, not the trajectory
Game Client Fixes
 
Various memory leaks fixed
Outgoing client traffic optimization improved
UI can now show more than 20 friends in friends list
Addressed issues where users sometimes were unable to fire weapons and lost other functionality, such as only being able to shoot the machinegun (mostly reported by and affecting Canadian players on certain ISPs)
Fixed issue when client could freeze when user changed target display
Load on demand memory optimization support added
Champions Balance 
 
All  
Hero Lighting updated to colorize teammates and enemies at a closer range
Auto-outlining enemies within 256u now instead of 120u
Anarki  
Updated animations to reduce lean while strafing
BJ Blazkowicz
Reduced Dual Wield cooldown from 50 to 48 second
Increased Dual Wield rate of fire for Shotgun, Tri-bolt, Rocket Launcher, and Railgun
Clutch
+25 Health Points
Removed movement penalty while using the Mining Drill
DOOM Slayer
Improved Leap Strike while in Berserk
Scalebearer
+25 max Armor Points
Slash
Plasma Trail can now be performed in any direction
Sorlag
Increased the weapon fire delay after Acid Spit from 600 ms to 1 second
Reduced Acid Spit damage over time (DOT) from 10 to 7, reducing a max of 50 damage to 35 damage
Visor
Changed Piercing Sight VO announcement from global to client-side only
Reduced the cooldown for Piercing Sight from 45 to 43 seconds
Weapon Balance
 
Nailgun (Starting)
Increased rate of fire, resulting in 100 to 133 DPS
Super Shotgun
Lowered spread from 800 to 750
Tri-bolt
Improved visibility of bolts
Bolts explode on impact with enemies (full 50 damage)
Economy Updates
 
Double XP Weekend from Thursday, October 5th to Monday, October 9th
Reduced price of Vanity from 600 to 500 platinum
Reduced the dismantle shards for vanity from 150 to 120
Increased the drop rate for icons & nameplates in backpacks
The following bundles will be removed from the store as of October 5, 2017:
Quake 1 Rocket Bundle
Quake 2 Railgun Bundle
Quake 3 Machinegun Bundle
Quake 4 Lightning Gun Bundle
El Diablo Shotgun Bundle
Vanity – Phase Projector
The following new bundles will be added to the store as of October 5, 2017:
Ranger Raider Complete Set
Ranger Shambler Head
QR3-LL Rocket Launcher
Starter Shader Pack
Vanity Updates
 
Added Flames head and torso attachments to Anarki’s Bone Daddy costume
Lore System Updates & Fixes
 
VO "Lore Found" will now only play for the player who reveals the Lore Scroll
Players can no longer earn lore scrolls without completing the match
Lore scroll fixes made to mitigate the farming of scrolls
Gore System Updates
 
Fixed issue where rag doll could clip through the floor
Fixed issue where no death animation would play upon certain deaths
Audio Updates & Fixes
 
Win / Loss music added to the post-match Victory Podium
Jumppads now trigger a sound when a player jumps onto the pad, in addition to stepping onto it.
Constructor (Q4 Nailgun) had an in-world audible hum, that is now client-side only
UI Updates
 
Home screen Champion VO and animations added
Both icons and nameplates are now present on the contact list
Visual update to the post-match Victory Podium, including nameplates
Invite to party now present in context menu in in-menu chat
Store tab art updated
Discounts are shown on price tags in the Store UI
Champion Fixes
 
All Champions
First person weapon animations are no longer missing
Lore sets can no longer be mixed with other costume sets
Fixed issue where some shaders could be applied to some lore sets including Ruby-Nyx
Active abilities can now be used while crouched
Active abilities issued immediately before a player’s death, no longer activate upon respawn
Enemies no longer collide with each other when both players are in motion
Anarki
Should no longer float above his board while in the Match Lobby
DOOM Slayer
Added the Silent Protagonist passive ability to the UI
Fixed issue where Leap Strike would lock onto a moving enemy but the punch would fail to connect
Model should now be correctly displayed during Battle Report
Fixed the 4 second delay after Berserk ends where the player couldn't zoom weapons
Fixed issue where head and helmet could not be shot due to misaligned hitbox
Crosshair should now turn red when locked onto an enemy
Nyx
Fixed issue where the screen animation was missing transparency on her hand
Ranger
Fixed issue where Ranger could teleport twice during one Dire Orb throw in rare conditions
Fixed issue where Dire Orb would make no sound when thrown out or when flying through the air
Scalebearer
Fixed low resolution textures in Main Menu
Sorlag
Fixed issue where enemy and teammate arrows sometimes were not visible
Fixed low-resolution textures in Main Menu
Weapon Fixes
 
All Weapons
Fixed issue where players received too much ammo when picking up weapons already in their inventory
Corrected weapon respawn times in newly released maps
Fixed issue where HUD overlay could disappear from zoomed weapons when weapons where switched back and forth while remaining zoomed
Shotgun
Fixed the DOOM 2 Super Shotgun reload animation
Fixed issue where sometimes the shotgun would fire without animating the hands
Rocket Launcher
Fixed issue with the Q3R-LL Rocket Launcher excessive bloom while power-up shader was applied
Lightning Gun
Fixed issue where LG could mishit with very fast mouse flicks.
Railgun
Fixed issue where hit detection on enemies was inconsistent when shooting near the corners of geometry
Medal & Rune Fixes
 
Combo Kill and Headshot medals should now be rewarded properly
Economy Fixes
 
Fixed issue where duplicate items awarded inconsistent amount of shards
Fixed issue where some vanity Items were invisible when dropping from loot boxes
Fixed issue where prices on vanity items could appear in shards instead of platinum
Fixed issue where players could not purchase items with discounts
Map Updates & Fixes
 
Blood Covenant
Scrags now roam outside the map environment
Glowing effects removed near Rocket launcher pick-up locations
Ranger can no longer use Dire Orb to transport into a pillar near the jumppad at Obelisk A
Ranger can no longer use Dire Orb to transport under map and teleport inside of Obelisk A
Fixed various reported holes
Blood Run
Addressed issue where players could respawn too close to their attacker
Burial Chamber
Addressed issue where players could get into restricted Obelisk areas when not playing Sacrifice
Church of Azathoth
Corrected weapon respawn times
Addressed issue where players could land and stand behind the central jump pad
Various collision fixes.
Lockbox
Fixed various reported holes
Tempest Shrine
A gap in the stair geometry allowing Ranger to Dire Orb outside of the intended play space has been closed
Players should no longer see enemy markers through walls
Fixed various issues where some FX created blinking or flashing lights
Custom Game Fixes
 
Lobby owner can no longer change custom game settings after initiating match start
Rematch Fixes
 
While Waiting for Players, partied players should no longer be assignable to different teams
Players should no longer see ‘Waiting for Players’ screen when joining into a rematch in progress
Rematch should no longer begin with uneven teams when an even number of players agreed to the rematch
Players should no longer get stuck on ‘Waiting for Players’ stage
Onboarding/Tutorial Fixes
 
Various collision issues on Basic Training fixed
Targets in the shooting hall should no longer spawn inside or too close to the wall geometry
Players should no longer spawn backwards, facing the gate in the starting room
Spectator Fixes
 
Fixed issue where spectators could not hear some sounds
Camera should no longer show players from third person when set to first person follow
Lagging should no longer occur when changing player while spectating
UI Fixes
 
Fixed issue where incorrect match results could be shown at the end of Duel Matches. It will now show combined results instead of last round results.
Fixed issue where Duel Scoreboard medals from first round wouldn't appear in latter rounds
Fixed issue where Rematch text persisted on screen after times expired
Fixed issue where visual artifacts appeared in the customization Picture in Picture item previews (PiP)
Fixed issue where some items displayed the incorrect PiP scene
Fixed issue where some epic costume sets could not be sold
Fixed issue where some epic costume pieces could not be sold if attachments had been unlocked
Fixed issue where some champions did not correctly fold their hands when previewing Vanity items customizations
Fixed issue where players could unintentionally move more than one slider at a time
Fixed issue where Voice Chat button would revert to default key binding when the game was launched
Fixed issue where camera would not rotate to display items on the back of champions
Fixed issue where Sorlag's egg vanity was not centered in the PiP thumbnail
Fixed issue where some champions' costume and vanity PiP thumbnails were misaligned
Fixed issue where DOOM Slayer's customization screen camera would show his side instead of his front
Fixed issue where player’s enemy in Duel could have their profile level incorrectly displayed as Level 0
Added a notification when the Custom Game lobby owner leaves and aborts the match lobby
Fixed issue where an extra digit could appear on the Sacrifice scoreboard
Fixed issue where some uncommon items were color-coded gray instead of green.
Fixed issue where some rare items were color-coded purple instead of blue
Fixed issue where some epic items were color-coded blue instead of purple
Fixed issue where the announcer would fail to announce the rarity-level for some epic drops in loot boxes
Fixed issue where tabs in customization were unclickable under some conditions
Fixed issue where key bindings pop up menu could not inform the user how to rebind or exit the pop up
Fixed issue where Voice Chat icon was present in game modes where voice chat was not supported
Fixed issue where many patterned shaders appeared in low-resolution
Fixed issue where many shaders appeared darker than intended
Fixed issue where unused search and filter UI elements were not hidden in the Store UI
Updated window when player declines legal documents
Steam Fixes
 
Fixed issue where Auto-login feature could not fail after accepting legal
Fixed issue where users received "Verify E-mail Address" pop-up when first launching Quake with a Steam account already linked to Bethesda.net
Fixed issue where users couldn't use special symbols in password textbox
Removed email account confirmation from account creation flow
Removed "Automatically set, but can be switched manually" from account creation flow
Fixed issue where players could launch .exe from the game files folder structure and bypass the launcher
Known Issue
 
Enemy arrows may remain on the Champion Select screen after you die. These arrows only show the position of enemies at the time you died. Arrows do not update the location of enemy players while you are dead.
Clutches mining beam may remain on screen momentarily after death if it’s on when killed
In Custom Game, the selected map levelshot will not be visible after the lobby owner has begun the Match Start sequence
Tribolt God medal not rewarding properly

I AM THE DESTROYER! :angry:


#7 nQ.Lejionator

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Posted 19 November 2017 - 12:31 AM

f0ef5466-a1df-4eb2-96a9-8d1eb73ca04e.png

 

Patch Notes - 16/Out/2017

 

Hey everybody,
 
We've now finished deploying a minor update for Quake Champions and resolved the following issue
 
Fixed crash some players were experiencing on loading/unloading from game
Fixed crash some players were experiencing in customization screen when buying item with both platinum and shards at the same time
Fixed crash some players were experiencing on purchasing vanity items in customization
Fixed issue where players were being kicked from match while loading into Burial Chamber with the exception of the Spectator
Fixed in-game Contacts list so it properly shows player’s online/offline status and no longer causes performance issues with larger Contacts lists
Fixed issue when Spectating a player that died did not show the death animation and instead showed the player select screen
Fixed issue where Sorlag’s acid spit ability was doing double damage at certain distances
Improved double landing sounds for all Champions
‘The Keeper’s Head’ vanity item added for Ranger. Instructions on how to obtain it can be found here: http://steamcommunit...581690808777817

I AM THE DESTROYER! :angry:


#8 nQ.Lejionator

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Posted 19 November 2017 - 12:35 AM

1699c097-efed-495e-898d-6629134b3b3d.png

 

Patch Notes - 18/Out/2017 (Patch que arrumou o "Parkinson's LG")
 
Hey everybody,
 
Maintenance is complete. We've finished deploying a minor update for Quake Champions today that will resolve the following issue: 
 
Lightning Gun ray will no longer hit automatically when simply swept back and forth across the borders of an enemy hit box rapidly.

I AM THE DESTROYER! :angry:






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