Foi lançado neste fim de semana(22/Outubro) mais um release do Strogg Empire!
No arquivo "q2pro-and-empire-20161021-1.zip" vem junto exatamente o pak0.pak da mission pack #2 do Q2, Ground Zero, pra se conseguir usar a grande Plasma Beam(mas ela vem com limite de alcance de 768 units, quer dizer que ela não alcança muito longe, como a Lightning Gun do Q3...).
E outras mudanças visíveis, como um gameplay cada vez mais parecido com Quake3/QuakeLive, como nascer com 125hp, armaduras que diminuem sempre pra 100pts quando passam deste limite, diminuição do spread(espalhamento dos tiros) da CG e MG, etc, etc.
p.s.: Pra bindar a Plasma Beam, use o comando "use plasma beam". Ex.: bind r "use plasma beam".
Version 2016/10/21:
- Added support Variable FPS on clients/servers based on Q2Pro (crussial for Plasma Beam and Chaingun)
- Plasma Beam ported from Ground Zero (Rogue) with the following characteristics (to see the weapon model itself, please, copy pak0.pak from "rogue" folder into the "empire" folder with name pak8.pak):
- Rate Of Fire: 2400 (per minute)
- Damage: 4 per shot
- Ammo Consumption: 0.5 cell per shot
- Range: 768 units
- Behavior at Q2 10FPS ordinary server/client: 16 damage per shot, 2 cells per shot consumed
- Health behavior:
- Initial HP is 125
- Health reduced by 1 every 1.0s, provided that current HP value is greater then 100
- Reduction rate is delayed by 1.5s after Stimpack (item_health_small) was picked up
- Reduction rate is delayed by 5.0s after Mega Health (item_health_mega) was picked up
- Absolute HP maximum is 200, none of health items can be picked up at this value
- Armor behavior:
- Armor reduced by 1 every 1.5s, provided that armor value is greater then maximum value of current armor type (situation with Armor Shard)
- Reduction rate is delayed by 1.5s after Armor Shard (item_armor_shard) was picked up
- Absolute armor maximum is 150% of maximum value of current armor type, Armor Shard can not be picked up after this value
- CG (Chaingun) changes:
- Damage value per bullet is 7 now (was 6)
- Spread is reduced by 10%
- MG (Machinegun) changes:
- Damage value per bullet is 6 now (was 7)
- Spread is reduced by 60%
- Added auto-jump ability
- For testing purpose (like DM in Warsow, FFA is totally another thing there), all players are spawned with all weapons (except BFG10K) and ammo
Current build is coming with Q2Pro built with Variable FPS and Anti Cheat (Server-Side) support. Both, x86 and x86_64, builds for Windows are provided. To launch game, please, use ".CMD" launchers instead of ".EXE" directly. To install this version, please, delete your previous "empire" folder.
Conteúdo do arquivo ZIP(letras roxas são PASTAS, verde são ARQUIVOS):
- baseq2: gamex86.dll e gamex86_64.dll(ATENÇÃO: Por precaução, façam backup do velho "gamex86.dll")
- empire: pasta "sound", q2config.cfg(inútil), pak0.pak, gamex86.dll e gamex86_64.dll
- libs-windows-x86: Um monte de arquivos DLL, pra funcionar os clientes de "q2pro-x86".
- libs-windows-x86_64: Idem acima
- q2proded-x86.exe e q2proded-x86_64.exe(executáveis de servidor dedicado)
- q2proded-x86.cmd e q2proded-x86_64.cmd(arquivos ".CMD" do servidor dedicado)
- q2pro-x86.exe e q2pro-x86_64.exe(executáveis de cliente)
- q2pro-x86.cmd e q2pro-x86_64.cmd(arquivos ".CMD" de cliente)
- q2proded-empire-x86.cmd e q2proded-empire-x86_64.cmd(arquivos ".CMD" do dedicado do mod)
- q2pro-empire-x86.cmd e q2pro-empire-x86_64.cmd(arquivos ".CMD" do cliente do mod)
Por enquanto só dá pra jogar neste mod o bom e velho "DMzão" em modo de teste, com os jogadores já nascendo com todas as armas(+Plasma Beam e -BFG10K), sem sabermos quais novos cvars estão funcionando. O negócio é esperar pelos próximos releases, e esperamos ao menos que a ETF Rifle(a velha perfuradora de armaduras) esteja na lista de armas também!
Plasma Beam em ação contra os Stroggs!